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Railroad Tycoon
Nobody knows it, but we’ve got a secret
shame.
By Romanista
Trains have held a fascination to me ever since I was a
child. As my parents didn’t have a car, the train was
our main form of transportation. When I was small, places
like Groningen or Maastricht seemed to be exotic locations
from the other end of the universe. Later we found
ourselves in the great Termini of Europe: Paris Gare du
Nord, Budapest Keleti or Milano Centrale. My dreams of
travelling have always been connected to trains.
The closest station to my parents’ house was
Amsterdam Amstel. It was built sometime before the war and
still smells like the trains of yesterday. It has a
beautiful mural, showing trains leaving Amsterdam, and
going all the way to Berlin, Moscow and Ulaan-baator.
So, naturally, I have always been attracted to trains in
videogames. I remember a Train simulation game made by a
Dutch train operator on the Commodore 64. You could control
a commuter train – an idea that Taito has recently
made it’s own with Densha de Go (“Go by
train”) first as an arcade game and then with many
conversions for home systems including the N64, Playstation
and Dreamcast. There is even a special controller to really
make you feel like a train-engineer.
Other games left you in charge of operating the switches,
giving you the task of preventing trains to crash. When
more trains arrived this became a hectic operation, just
like it is on large stations like Utrecht Central, where
all Dutch trains come together.
In the real world trains were often used as a device to
trigger city development. Paris had grown through its
Metro, with speculants building new quarters and metro
lines at the same time. Maxis therefore made Sim City
Public-transport biased, focussing your choices and your
freedom to build your own cities severely. It also made it
a more European game then it’s American heritage
would suggest.
I liked these games, but none of them really appealed to
the romantic in me. It always seemed more like a chore to
be worked through rather than a game to be played. I
didn’t want to transport commuters to work; I wanted
to leave Grand Central Station on my way to adventures in
the Wild West. I wanted to go through 19th century
cathedrals like Antwerp Central or pass Nakoya-station in
the Shinkansen. I wanted to discover new worlds.
In 1991 came the answer. Just before we got our Amiga, I
saw Railroad Tycoon on a friend’s PC, in shiny EGA. I
couldn’t find it in the Netherlands, so I had to make
do with playing it in emulated four colour CGA on my Amiga.
But that didn’t matter.
You started small. Playing the tutorial you were asked to
lay tracks in the American south, between Richmond and
Virginia. Track for track your connected the cities. Your
little steam train left your first station, with little
bits of smoke coming out of the engine. A newspaper
appeared showing the appreciation of the citizens. Soon you
were bringing children to their grandmothers or helping
lovely wine to be produced by carrying grapes to imaginary
chateaus.
Like no other game, this game allowed you to travel to the
countries of your dreams. You build you rails further and
further, passing cities you only knew by name. The fact
that you didn’t see much of how it looked, allowed
you to imagine even more. As you couldn’t see the
other side of the Alps on your screen, making a line from
Munich to Turin really made you feel like a pioneer.
The strength of this game lies in its purity. The sequels
(both official and unofficial) had fancy graphics, but RT
simple straightforwardness gave your imagination the room
it needed. Just like the book of the Hitchhikers guide gave
you room to create your own universe, while the film just
showed you a flawed story, RT allowed you to imagine your
own travels to mysterious cities.
The people of Osijek celebrated when you reached there
town. The people of Berlin voted Bismarck’s puny
Leipzig & Magdeburg Railway out to favour your new
service to Brussels. Your steam engines were bringing
people together, with no car in sight to stop your growth.
The virtual people in Railroad Tycoon expressed their
happiness of not being locked up in their city anymore.
They were now connected to the real world. I imagined how I
would feel, how people in the nineteenth century must have
felt, if suddenly I couldn’t journey only to the
nearest village in a day’s travel, but could go to a
new city or even a new country.
Later, as an urban planner, I had to confront the real
demands and wishes of travellers. I work in this sector
now, managing projects regarding public bikes and mobile
travel information.
Still sometimes when I talk to people working for a railway
company, I see in their eyes that they share my dream as
well – that they want to travel to far-away countries
too. They look at the platform and see the ICE travelling
to Cologne and Munich, to Moscow and Washington, to the
world.
On those occasions, I go home and open my abandon-ware
folder and run Railroad Tycoon once again. I build Bologna
F.S. and lay tracks to Firenze Santa Maria Novella. And
suddenly I’m in another country and another weekend
is gone.