The American David Rosen fought in the Second world war
against Japan, but returned to Tokyo in 1995 to setup a
company, Rosen ltd. It started as a artshop, but soon
imported Photo Booths.
Rosen's Photo-contacts brought him in touch with Pinball
producers and he started to import them as well. This was a
success and he bought the Jukebox builder: Service Games at
the end of the 60s. He used an acronym as the new name:
SeGa.
In the 70s and 80s Sega, bought by Gulf & Western,
started in the coip-up market. The first hits were Frogger
and Zaxxon. In Japan it entered the Homecomputer market
with the SG1000 and SG3000. After the game crash of Atari
and the void left behind, Sega entered the console market,
following Nintendo and introduced the Mark III in 1985,
better known as the Sega Master System.
Sega's heyday came in 1989 when the Megadrive was
introduced with Sonic as its eyecather. It was one of the
first 16-bit consoles. In America it is known as the
Genesis. At the start of the 1990s Sega duelled with
Nintendo for the top spot. It introduced the Game Gear as
well, in essence a portable version of the Master System.
When the Megadrive became outdated in 1993/94 Sega tried to
update it with the MegaCD (a CD-drive for the MegaDrive)
and the 32x (een 32bits processor with 32.000 colors). Both
were expensive and had but a small line of supporting
games. When Sony introduced the Playstation it was all
over.
Sega tried it in 1995 witht the Saturn and in 1998 with the
Dreamcast. Technically, this were strong machines, but like
Atari in the 1980s and Nintendo at this moment, it seemed
impossible to recover a leading role. In 2001 Sega
announced to concentrate on developing games and not longer
to develop new Hardware.